LSAT 148 – Section 3 – Question 08

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Type Tags Answer
Choices
Curve Question
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Psg/Game/S
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Explanation
PT148 S3 Q08
+LR
+Exp
Sufficient assumption +SA
Link Assumption +LinkA
A
3%
156
B
0%
150
C
3%
155
D
92%
163
E
2%
153
128
138
148
+Easier 149.233 +SubsectionMedium

In the earliest video games, the player typically controlled the movements of a simple icon on the screen. But in newer video games, players often control the movements of detailed human figures—a feature possible because of the greater technical sophistication of these games. It is hard for players to identify with these figures, since the players can see that the figures represent other people. Thus, in this respect the technical sophistication of the newer video games often makes them less compelling to players.

Summary
The author concludes that the technical sophistication of newer video games often makes them less compelling to players. This is based on the fact that in these newer games, players find it hard to identify with the in-game figures that they control. The reason players find it hard to identify with these figures is that players can see these figures represent other people.

Missing Connection
The conclusion introduces the concept of being “less compelling to players.” The premises don’t establish anything about what leads to a game being less compelling to players. So at a minimum, the correct answer should establish what makes a game less compelling.
We can make a more specific prediction, because the premises tell us what the author thinks leads to games being less compelling. The premises establish that in the newer video games, players find it hard to identify with the figures they control. To make the argument valid, we want to establish that if it’s hard to identify with the figures one controls, a game becomes less compelling.

A
There are no newer, more technically sophisticated video games in which the player controls the movements of a simple icon on the screen.
(A) doesn’t establish what makes a game less compelling to players. Since neither this answer nor the premises establish what makes a game less compelling, it cannot make the argument valid.
B
Most early video games in which the player controlled a simple icon on the screen were in other respects less compelling to players than newer video games.
(B) establishes that certain early video games were less compelling than the newer video games. But this doesn’t establish that the technical sophistication of newer video games makes them less compelling.
C
The technical sophistication necessary for creating detailed human figures in video games cannot in itself make those video games fully compelling even to players who identify with those figures.
(C) establishes that the technical sophistication of the video games isn’t sufficient to make the games fully compelling. But this doesn’t establish that it decreases how compelling the games are. There’s a difference between not making something the most compelling and actively decreasing how compelling something is.
D
When players cannot easily identify with the figure or icon whose movements they control in a video game, they usually find that game less compelling than it otherwise would be.
(D) connects the premises to why the technical sophistication of newer video games often makes them less compelling. Failure of players to easily identify with the in-game figures they control usually decreases how compelling a game is.
E
If some aspect of a video game’s technical sophistication makes it less compelling to players, then that video game contains a human figure with whom it is difficult for players to identify.
(E) tells us what must be true IF an aspect of technical sophistication makes a game less compelling. But that’s the destination; we want to reach the conclusion that something is less compelling.

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